Ode to Serenity
Removes all debuffs from the allied team and conjures a shield that prevents debuffs from being applied 15 times. The skill blocks next debuffs:
- Energy stealing by Jorgen's Tainted Wounds
- Physical damage redirect by Jorgen's Leper
- Energy block by Jorgen's Torment of Powerlessness
- Mark of Water
- Fox Fire Mark
- Armor reduction
- Damage over time
- Tracker's Mark
- Energy burn/dispersion
- Physical attack reduction
- Entangle by Maya's Poisonous Bonds
- Root by Maya's Queen's Revenge
- Bind by Andvari's Stone Grasp
- Magic attack reduction
- Magic defense reduction
- Health regeneration block
- Mojo's Hex effect
- Cornelius' Memory Loss effect
- Chabba's Wild Hunger
An important nuance: regardless of how many heroes are affected by a debuff skill, it will always deplete only one charge of the shield. For example: if the team is hit with Jorgen's Torment of Powerlessness, the skill will deplete only one charge of the shield. On the contrary, if a team is hit with Mojo's Cursed Bones, every bounce between heroes will deplete one charge of the shield. Therefore, all areas of effect skills deplete only one charge of Ode to Serenity Shield and the skills that apply debuffs consistently consume several charges of a shield. Also, if the skill applies two negative effects (Krista's Chains of Frost for example), a shield will lose only one charge.
Ode to Serenity works even after Sebastian's death.
Increases the critical hit chance for all allies that have that stat for 5 seconds. Heroes that don't have this stat, won't be affected by skill. In case the allies get a critical hit chance from an artifact by the time Sebastian uses Battle Song, they'll get a benefit from it. Also, if Jet and Sebastian in one team and allies get a bonus to critical hit chance from Jet's Inordinate Fury skill, a team will get the benefits from Battle Song.
Ally critical hits deal extra pure damage while they're affected by Battle Song. A bonus depends on Sebastian's Physical attack stat and skill level.
Sebastian enters a battle with a certain amount of Energy, which depends on his Physical attack stat and skill level.